sooksook-E-learning
Sur T-DATAQ E-Learning (SOOKSOOK), the store is a key element of the system.
👉 It allows you togive concrete value to user engagement
The store allows you to exchange points earned for:
🎟️gift vouchers
🎁 products
🛍️ various rewards
👉 It's not virtual
👉 This isconcrete, usable in real life
Points can be converted into:
💳 gift vouchers (Amazon, major brands, etc.)
💶 variable amounts (e.g.: €10, €20, €50, €100, etc.)
👉 The user directly transforms:
his learning → in financial value
The user follows E-learning
He participates in challenges
He accumulates points
He accesses the store
He exchanges his points for rewards
👉 A simple, motivating and transparent system
reinforced motivation
tangible reward
recognition of his involvement
👉 He sees adirect return on his efforts
team engagement
active participation
security improvement
skill development
👉 We create apositive and continuous dynamic
The store is linked to:
🎓 E-learning
🎯 challenges
🏆 challenges
💰 points
👉 Everything is connected:
Training → Engagement → Points → Rewards
👉 We no longer train just to learn
👉 We train for:
progresser
get involved
be rewarded
👉 The store transforms training into:
useful, motivating and rewarding experience